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Project Content Editing

Besides using the chat box on the right to let the Agent move the project forward, you can also manually edit the storyboard, manage media, edit project documents, and adjust the relationship between assets and the storyboard directly in the Flova workspace.

Manual editing is best for changes where you already know exactly what to fix and doing it yourself is faster, such as organizing media, correcting small description errors, replacing a reference image, or directly fixing something that has gone wrong. The Agent will continue from the current project state afterward.

Switch work panels

The Flova project interface consists of the central Preview area, the chat box on the right, and switchable work panels.

  • Storyboard is used to view and edit the narrative backbone of a video, including descriptions for key elements, shots, global audio, and their linked media.
  • Timeline is used to view and adjust the final video's clip order, length, rhythm, and sound.
  • Media Files Panel can be used together with the storyboard or timeline, so you can organize media while reviewing structure or editing.
  • Docs panel is used to view and edit project documents such as Final Video Spec and Skill. It cannot be open at the same time as other panels.
  • Preview area is always used to view the currently selected media, and provides entry points for direct generation, editing, and processing. On the timeline page, it previews the timeline.

Edit the storyboard

The storyboard is the narrative backbone of a video project. It consists of key elements, shots, global audio, and related content. Each key element, shot, or audio item appears as a card, making it easy to edit, reorder, or delete individually.

  • Double-click the text area to enter edit mode and modify an element, shot, or audio description.
  • Add a new element, shot, or global audio: move your mouse above or below a card in the same category to show the add entry. If the category is empty, move your mouse below the title to add one.
  • Move your mouse to the handle in the upper-left corner of a card to show the menu. It supports actions such as Add to Chat and deleting that category. Drag the handle to freely reorder the storyboard.
  • You can manually fix storyboard descriptions or reorder cards while the Agent handles other tasks on the right. If both sides edit the same content, the system will ask you to resolve the conflict.

Manage media

When managing media, first distinguish between two media views: media in the Media Files Panel and media in the storyboard.

  • Media in the Media Files Panel: the central repository for all project media.
  • Media in the storyboard: the part of Media Files Panel media that has been attached to the story structure. You can think of the storyboard as a visual tool for managing this media: media generated around a specific element, shot, or audio item appears at the corresponding location. Of course, many media items do not have to be placed in the storyboard. However, if they are not attached to the storyboard, the Agent is more likely to miss or forget them in later understanding and use.

To understand individual media, distinguish two more concepts:

  • Media: a single media file, such as one image, one video, or one audio file.
  • Asset: a group of media organized around the same creative intent, also understandable as multiple versions of one "asset". An asset can contain only one media item, or multiple media items. When the Agent generates media, it usually creates the asset first and then generates media, making it easier to generate multiple versions later, compare them, and manage different results.

Inside an asset, media items are sorted by time. Liked versions always appear first, so the final selected version is easy to see. Within the same level, media items are sorted by creation time in descending order. This means that if you generate 10 versions inside an asset, clicking the heart on your favorite one pins it to the front. The "default version" shown later in the Preview panel is the liked version.

You can manage media and assets directly instead of only relying on the Agent:

Asset-level actions are usually available from the handle on the left side of the bar below the group. Move your mouse over it to show the menu. Actions for individual media items can be opened by right-clicking the media item, or from the upper-right corner of the media Preview area.

  • Like, delete, and download individual media items.
  • Delete, download, or upload additional media to an asset.
  • Drag a single media item into another asset so it becomes one version of another asset.
  • Create a new asset from a single media item inside an existing asset, which is useful when you want to take one result out and continue developing it as a new creative intent.
  • Convert unowned stray resources into assets for easier management and binding later.

Create and import media

You can create assets from storyboard cards or the Media Files Panel: use the + entry to upload media, or open Generation Tools to generate new media. You can also drag media from your desktop into the workspace. The system will use the type and relationship of the dragged media to determine which media items should be grouped into the same asset.

Manage the relationship between assets and the storyboard

Besides letting the Agent manage the relationship between media and the storyboard based on its task, you can also adjust it directly. Drag an asset from the Media Files Panel into any storyboard category to associate it with the corresponding element, shot, or independent audio; you can also remove that association from the storyboard. Note that you cannot drag a single media item directly into the storyboard. One asset can be associated with multiple storyboard categories at the same time. For example, the same asset can be used as the end frame of one shot and the start frame of another shot, which means it can be dragged into two shots and used separately.

Assets under storyboard shots have a purpose label, which can also be manually changed, such as keyframe, final video, or reference image. The purpose explains what this media does in that shot. It greatly helps the Agent remember and use this media more accurately later. The same asset can appear in multiple shots and serve different purposes without interfering with each other.

When media inside an asset is updated or generated, all shots that reference it update with it. This is why both "create assets first, then bind shots" and "create shots first, then add assets" work.

Edit project documents

The Docs panel is used to view and modify core project documents, such as Final Video Spec and Skill.

You can switch between documents from the left side of the Docs panel. The upper-right corner usually has an Edit button, and you can also switch between rendered view and Markdown / raw view. After entering edit mode, you can directly modify the document content.

If you only need to add one clear rule, manually editing the document is usually faster. If the change is larger, you can describe the request in the chat box and let the Agent modify it before you review.

Document edits can also run in parallel with Agent generation tasks. After you edit a document, the Agent on the right continues from the current document and project state.

Usage tips

  • For small issues where you clearly know what to change, prioritize manual editing. It may be faster than asking the Agent.
  • For tasks involving multiple modules, batch generation, or complex workflows, the Agent is usually a better fit.
  • After manual edits, the Agent on the right continues from the current project state.
  • Before changing the storyboard, documents, or media bindings, confirm that you are editing the version you want to keep.

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