Manage Media and Assets in Flova Media Space

The left side of a project is the Flova workspace. It serves both the Agent and you: as the Agent moves the project forward, results such as the storyboard, media, timeline, and documents appear there; when you want to adjust something yourself, you can also create or manage media, edit documents, and make timeline edits directly in the workspace.

The Flova workspace is mainly made up of three modules: Media Space for viewing all media in the project, the Docs panel for viewing and editing all project-related documents, and the Timeline for viewing the final video's edit.

Here, we'll start with Media Space.

Two views: Canvas View and Preview List

Media Space provides two views:

  • Preview List: useful for quickly browsing and previewing media in storyboard order. The storyboard and Unsorted Media are organized more like a directory, making it easier to expand, collapse, locate, and check current generation results.
  • Canvas View: useful when you have many media items and storyboard cards to organize freely. You can view and arrange storyboard cards and Unsorted Media in the same canvas, and adjust the relationship between media and storyboard cards.

Understand media and assets

To understand individual media, distinguish two more concepts:

  • Media: a single media file, such as one image, one video, or one audio file.
  • Asset: a group of media organized around the same creative intent, also understandable as multiple versions of one "asset". An asset can contain only one media item, or multiple media items. When the Agent generates media, it usually creates the asset first and then generates media, making it easier to generate multiple versions later, compare them, and manage different results.

Inside an asset, media items are sorted by time. Liked versions always appear first, so the final selected version is easy to see. Within the same level, media items are sorted by creation time in descending order. This means that if you generate 10 versions inside an asset, clicking the heart on your favorite one pins it to the front. The "default version" shown later in the Preview panel is the liked version.

You can manage media and assets directly instead of only relying on the Agent:

When you drag media, you are usually dragging the asset it belongs to. Asset-level actions are usually available from the bar below the asset; move your mouse over the bar to show the menu. Actions for an individual media item can be opened by right-clicking the media item, or from the top of the media preview area.

  • Like, delete, and download individual media items.
  • Delete, download, or upload additional media to an asset.
  • Drag a single media item into another asset so it becomes one version of another asset.
  • Create a new asset from a single media item inside an existing asset, which is useful when you want to take one result out and continue developing it as a new creative intent.
  • Convert loose media into assets for easier management and binding later.

Storyboard media and Unsorted Media

When managing media, first distinguish between two media views: media in the storyboard and Unsorted Media.

  • Media in the storyboard: media that has already been attached to the story structure. You can think of the storyboard as a visual tool for managing this media: media generated around a specific element, shot, or audio item appears at the corresponding location. Of course, many media items do not have to be placed in the storyboard. However, if they are not attached to the storyboard, the Agent is more likely to miss or forget them in later understanding and use.
  • Unsorted Media: independent media that is not linked to the storyboard.

The storyboard is the way Media Space organizes media along the video's narrative structure. It is made of cards such as key elements, shots, and audio layers. You can edit these storyboard cards directly:

  • Double-click the text area to enter edit mode and modify an element, shot, or audio description.
  • Add a new element, shot, or audio layer.
  • Use the card menu to add the card to chat, delete that category, and more. You can also drag cards to adjust the storyboard order.
  • You can manually fix storyboard descriptions or reorder cards while the Agent handles other tasks on the right. If both sides edit the same content, the system will ask you to resolve the conflict.

Besides letting the Agent manage the relationship between media and the storyboard based on its task, you can also adjust it directly. Drag an asset from Unsorted Media into any storyboard category to associate it with the corresponding element, shot, or independent audio; you can also remove that association from the storyboard. Note that you cannot drag a single media item directly into the storyboard. One asset can be associated with multiple storyboard categories at the same time. For example, the same asset can be used as the end frame of one shot and the start frame of another shot, which means it can be dragged into two shots and used separately.

Assets under storyboard shots have a purpose label, which can also be manually changed, such as keyframe, final video, or reference image. The purpose explains what this media does in that shot. It greatly helps the Agent remember and use this media more accurately later. The same asset can appear in multiple shots and serve different purposes without interfering with each other.

When media inside an asset is updated or generated, all shots that reference it update with it. This is why both "create assets first, then bind shots" and "create shots first, then add assets" work.

Create and import media

In both Canvas View and Preview List, you can right-click in Media Space to create a new asset. You can also create one from a storyboard card by generating new media or uploading existing media. You can also drag media from your desktop into the workspace. The system will use the type and relationship of the dragged media to determine which media items should be grouped into the same asset.

Usage tips

  • For small issues where you clearly know what to change, prioritize manual editing. It may be faster than asking the Agent.
  • For tasks involving multiple modules, batch generation, or complex workflows, the Agent is usually a better fit.
  • After manual edits, the Agent on the right continues from the current project state.
  • Before changing the storyboard, documents, or media bindings, confirm that you are editing the version you want to keep.

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